November 11th, 2008
|11:17 pm - Cool Fallout 3 Moment #791|
#791. Activating a radio transmitter and listening to the automated station constantly CQ.
(CQ is the ham equivalent of "Are you there,
God anyone? It's me, Margaret.")
|Date:||November 12th, 2008 04:36 am (UTC)|| |
|Date:||November 12th, 2008 01:06 pm (UTC)|| |
Judy Blume reference = win
Yeah, there's a bunch of those. There's also a "radio signal" situation that is a little heartbreaking, if you are able to figure out what happened.
I've found all the bunkers around each transmitter and yeah, That One is depresso... along with all the other little depresso touches that you find all around.
What amazes me are the stories that you have shown to you (as opposed to being told.) Sure, there's a fair share of abandoned buildings where you pick up expository holotapes and follow a breadcrumb trail around the narrative, but for every one of those there's a house or a shelter where the story is entirely told by the objects and the setting. (There's one house where two skeletons are lying on the bed in the master bedroom with Med-X syringes scattered about. A child's skeleton can be found outside in the yard by a tricycle. The mailbox contains a Vault-Tec letter informing the family that their application was rejected. You get to create the narrative yourself.)
However, it seems to me the stations ought to serve a deeper purpose than just having a small stash nearby. I may do some triangulation when I next play. See if there's something pleasant waiting for me there. Don't spoil it, now; the exploration is half the fun anyway.
That pretty much jibes with what I've found with the game. It is an amazing, open, self created-narrative....with a semi-passable "main game" stuck in there as a weakish skeleton. Again, without giving too much away, but there is a certain situation that can be created at the very end that was so hackneyed and contrived as to drain all the pathos out of the moment and turn it farcical. However, the journey in this game is far, far better than the destination, and I would have spent all that time all over again. Hell, I'm still picking it up when I can and exploring the bits I missed.
I highly recommend you get the Explorer perk at level 20. It reveals EVERY area except the one secret encounter that I stumbled upon.
I actually took Grim Reaper's Sprint at 20 because combined with the Blackhawk scoped .44, maxed-out Small Guns and Agility, you become a headshottin' machine.
The level cap is a bother but grabbing all the level 20 perks would've been overkill, really.
And main story-wise, I'm right at the last mission. I'm not going in. I'm not going in until I've collected all bobbleheads (without a game guide), I'm not going in until I've explored every inch of this rich game world, and I'm not going in until I'm Damn Good And Ready.
Well, okay, maybe I'll take another backup save and run the last mission just to see what ending I'd get, but I'm totally going to continue existing in this world.
Yeah, definitely don't go into the final scene until you are ready for the game to end, because it's not like the last two, where you get to walk around and see the aftermath of your handywork. I definitely kept a backup pre-endgame kicking around, and branch out from it now, checking out what I missed.
The first time, I took Grim Reaper at 20, and had a lot of fun with that. Energy Weapons 100 plus Plasma Rifle, and I was essentially one-shot headcapping Enclaves and Supermutants most of the time.
I would say, get the ending out of your system, and then get back to whats important...exploring :)
Have you been to the Mama Lucre factory in Arlington? There's a nice little backstory in there, plus you can pick up a ton of ammo and Sugar Bombs to boot.
I really want to know what the story is for the ghoul in the sewer wearing the party hat. Every time I see him he's hostile and opens fire. I JUST WANT TO BE FRIENDS!
Also, somehow I appear to have two Dogmeats. Not that I am complaining, it's just weird.
Dogmeat is a little bug ridden I think. I left him in Megaton because I didn't want him to get hurt, and then I came back, and he was somehow gone. In my rage, I wiped out the entire town, and then Dogmeat mysteriously reappeared.
This can mean only one of two things:
1) Dogmeat is a hideous demon who is only able to remain corporeal with blood sacrifices
2) Dogmeat went to go bury Yao Guai bones in the back of the town and then came back, and I just killed everyone for naught. Well, naught and a whole bunch of caps and shop goodies, and the title "Scourge of Humanity" *heh*
The best comment I've heard 'bout Dogmeat disappearing and coming back so far was "Did he return covered in those luggage stickers featuring various cities, like in old Bugs Bunny cartoons?"
I shishkabobbed the partyin' ghoul and it was hilarious to watch him burn with that happy little hat on.
Did you also find the makeshift shelter bunker somewhere near Chevy Chase/Friendship Heights? Inside lived a fellow who developed a disturbingly unnatural obsession with toilet plungers (as well as a real nice balancing act, physics engine-wise, right inside the entrance.)
I have not seen this yet but I am definitely going to try to find it.
Favorite moment #202:
Hubris Comics has an angry fanboy with a minigun AND a terminal with a complete (though short) text adventure in it.